top of page
WL1.png

About Myself

Since the beginning of my journey, I’ve focused on channeling my abilities and creativity into meaningful and powerful results. I take pride in the work I do, as well as the strong relationships I’ve built with my friends and colleagues. I firmly believe in working hard, working together, and having fun along the way. If you’re interested in learning more about me or my work, simply reach out.

Below you will find my current and past projects.

Madden NFL 20

Systems & Integrations Quality Analyst

As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box testing to ensure a high level of quality in the back end systems of Madden 19. I would ensure that the features I tested did not effect the front end and impact user experience and communicate through the proper channels if issues occurred to resolve them immediately.

As a Integrations Quality Analyst, I was responsible for verifying functional workflows of multiple departments as well as verifying the currently existing Madden code interacts well with the Frostbite Engine upgrades.

Home: Project
HandsOnIcon.PNG
Error_port_pic.jpg
KittensBrew_Icon.png

Hands On

Lead Developer

As the Lead Developer I was responsible for creating, assigning, and reviewing tasks throughout the length of the project. I assisted my developers by working with the other leads of the project to create clear and precise documentation for the various systems included in the game.

Error: Human Not Found

 Technical Game Designer

As a Technical Game Designer I was responsible for implementing character art assets into the game and having the characters shift their visual emotional states based on the in-game dialogue.

Kitten's Brew

Technical Game Designer

As a Technical Game Designer I was responsible for working with the Lead Designer to create appropriate system documentation for the core features of the title. I would then have to work with the Lead Developer in order to create and implement these systems into the game.

Home: Project
antonio-brown.jpg

Madden NFL 19

Systems & Integrations Quality Analyst

As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box testing to ensure a high level of quality in the back end systems of Madden 19. I would ensure that the features I tested did not effect the front end and impact user experience and communicate through the proper channels if issues occurred to resolve them immediately.

icon.png
bbs_bacon_mainpage_logo.png
WhelpLogo.png

Lore Keeper 3

Lead Developer

As the Lead Developer I was responsible for creating, assigning, and reviewing tasks throughout the length of the project. I assisted my developers by working with the other leads of the project to create clear and precise documentation for the various systems included in the game.

Bacon: Two Cops and a Burger Shop

Technical Game Designer

As a Technical Game Designer I was responsible for creating, implementing, and testing various game play features. I would work with the Lead Designer and Lead Developer daily to ensure that the tasks I was assigned were completely in a reasonable time frame. 

Whelp

Lead Technical Game Designer

As a Technical Game Designer I was responsible for creating, implementing, and testing various game play features. I created and reviewed documentation involving the development side of the title and worked with designers, developers, and audio engineers daily to verify everyone was working on their assigned tasks.

Home: Project

CV

Professional Experience

Home: CV
1000px-Electronic-Arts-Logo.svg.png

Systems & Integrations

Quality Analyst -

Contractor

Electronic Arts
June 2018 - June 2019

As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box techniques. I worked with Technical Directors and Programmers to identify, isolate, regress and communicate bugs effectively and effciently.

display_CL_DV_Y_20512x512.png

Studio Manager

CelleC Games
June 2017 - March 2018

As a Studio Manager I was responsible for maintaining a clean and efficient studio. I kept an accurate track of intern's hours for each week and provided a weekly report of those who met and failed our weekly requirements.

BBS_COLOR_2K-1.png

Technical Game Designer

Black Banshee Studios
June 2017 - March 2018

As a Technical Game Designer I was responsible for creating and maintaining game design documents with a focus on the technical side. I worked with designers and developers to ensure that a clear vision was maintained and executed upon. I was also creating, implementing, and testing in-game features.

bottom of page