William Lopez
Creativity. Efficiency. Passion.
About Myself
Since the beginning of my journey, I’ve focused on channeling my abilities and creativity into meaningful and powerful results. I take pride in the work I do, as well as the strong relationships I’ve built with my friends and colleagues. I firmly believe in working hard, working together, and having fun along the way. If you’re interested in learning more about me or my work, simply reach out.
Below you will find my current and past projects.
Madden NFL 20
Systems & Integrations Quality Analyst
As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box testing to ensure a high level of quality in the back end systems of Madden 19. I would ensure that the features I tested did not effect the front end and impact user experience and communicate through the proper channels if issues occurred to resolve them immediately.
As a Integrations Quality Analyst, I was responsible for verifying functional workflows of multiple departments as well as verifying the currently existing Madden code interacts well with the Frostbite Engine upgrades.
Hands On
Lead Developer
As the Lead Developer I was responsible for creating, assigning, and reviewing tasks throughout the length of the project. I assisted my developers by working with the other leads of the project to create clear and precise documentation for the various systems included in the game.
Error: Human Not Found
Technical Game Designer
As a Technical Game Designer I was responsible for implementing character art assets into the game and having the characters shift their visual emotional states based on the in-game dialogue.
Kitten's Brew
Technical Game Designer
As a Technical Game Designer I was responsible for working with the Lead Designer to create appropriate system documentation for the core features of the title. I would then have to work with the Lead Developer in order to create and implement these systems into the game.
Madden NFL 19
Systems & Integrations Quality Analyst
As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box testing to ensure a high level of quality in the back end systems of Madden 19. I would ensure that the features I tested did not effect the front end and impact user experience and communicate through the proper channels if issues occurred to resolve them immediately.
Lore Keeper 3
Lead Developer
As the Lead Developer I was responsible for creating, assigning, and reviewing tasks throughout the length of the project. I assisted my developers by working with the other leads of the project to create clear and precise documentation for the various systems included in the game.
Bacon: Two Cops and a Burger Shop
Technical Game Designer
As a Technical Game Designer I was responsible for creating, implementing, and testing various game play features. I would work with the Lead Designer and Lead Developer daily to ensure that the tasks I was assigned were completely in a reasonable time frame.
Whelp
Lead Technical Game Designer
As a Technical Game Designer I was responsible for creating, implementing, and testing various game play features. I created and reviewed documentation involving the development side of the title and worked with designers, developers, and audio engineers daily to verify everyone was working on their assigned tasks.
CV
Professional Experience
Systems & Integrations
Quality Analyst -
Contractor
Electronic Arts
June 2018 - June 2019
As a Systems Quality Analyst I was responsible for applying white box, grey box, and black box techniques. I worked with Technical Directors and Programmers to identify, isolate, regress and communicate bugs effectively and effciently.
Studio Manager
CelleC Games
June 2017 - March 2018
As a Studio Manager I was responsible for maintaining a clean and efficient studio. I kept an accurate track of intern's hours for each week and provided a weekly report of those who met and failed our weekly requirements.
Technical Game Designer
Black Banshee Studios
June 2017 - March 2018
As a Technical Game Designer I was responsible for creating and maintaining game design documents with a focus on the technical side. I worked with designers and developers to ensure that a clear vision was maintained and executed upon. I was also creating, implementing, and testing in-game features.